Create a circle using a custom node in Unreal Engine
Code -
float2 uv = UV;float3 resultColor = float3(0, 0, 0);float paddingX = PaddingX;float paddingY = PaddingY;uv.x = (uv.x - paddingX) / (1.0 - 2.0 * paddingX);uv.y = (uv.y - paddingY) / (1.0 - 2.0 * paddingY);float2 center = float2(0.5, 0.5);float radius = Radius ;float distanceToCenter = length(uv - center);if (distanceToCenter <= radius)resultColor = float3(1, 1, 1);return resultColor;
Input -
UVRadiusPaddingXPaddingY
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