Is Internet Available from C++ code on unreal engine For windows

 In this insightful blog post, we delve into the fascinating world of Unreal Engine and C++ programming to answer a pressing question: Is it possible to access the internet directly from your Unreal Engine project on a Windows platform? Join us as we uncover the intricacies of internet connectivity within the Unreal Engine environment, offering step-by-step guidance and practical examples to help you harness the power of the web in your game development projects. Whether you're a seasoned Unreal Engine developer or just getting started, this article will shed light on the possibilities and challenges of integrating internet functionality into your games and applications. Stay tuned for an engaging journey into the realms of Unreal Engine and C++ programming.







Header File -

#include "Windows/AllowWindowsPlatformTypes.h"
#include <wininet.h>

 


.h -

UFUNCTION(BlueprintCallable, Category = "GdyTech")
static bool IsInternetAvailable();

 


.cpp -

DWORD flags;
bool isOnline = InternetGetConnectedState(&flags, 0);
return isOnline;

 



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