Create a rectangular using a custom node in Unreal Engine
Code -
float2 uv = UV;float3 resultColor = float3(0, 0, 0);float paddingX = PaddingX;float paddingY = PaddingY;uv.x = (uv.x - paddingX) / (1.0 - 2.0 * paddingX);uv.y = (uv.y - paddingY) / (1.0 - 2.0 * paddingY);float2 topLeft = TopLeft;float2 bottomRight = BottomRight;if (uv.x >= topLeft.x && uv.x <= bottomRight.x && uv.y >= topLeft.y && uv.y <= bottomRight.y){resultColor = float3(1, 1, 1);}return resultColor;
Input -
UVTopLeftBottomRightPaddingXPaddingY
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